كيف تستخدم بلجن Fume FX لعمل غبار واقعي في مايا
Course contents
01 - Course Overview - Course Overview
02 - Installing SOuP Plugin for Maya and Setting up Your Shot -Installing SOuP
03 - Installing SOuP Plugin for Maya and Setting up Your Shot -Setting up the Shot
04 - Installing SOuP Plugin for Maya and Setting up Your Shot -Creating Proxy GEO
05 - Installing SOuP Plugin for Maya and Setting up Your Shot -Creating Bullet Hits with nParticles
06 - Creating Dust Hits with the SOuP Plugin -Setting up Collisions in SOuP Part1
07 - Creating Dust Hits with the SOuP Plugin -Setting up Collisions in SOuP Part2
08 - Creating Dust Hits with the SOuP Plugin -Setting up Particles for FumeFX Emission
09 - Creating Dust Hits with the SOuP Plugin -Setting up FumeFX for a First Pass
10 - Creating Dust Hits with the SOuP Plugin -Refining Your Dust Simulation
11 - Creating Dust Hits with the SOuP Plugin -Simmulating Your Final Dust
12 - Creating Dust Using Effectors and Surface Emitters -Creating Bullet Hits with FumeFX Part 1
13 - Creating Dust Using Effectors and Surface Emitters -Creating Bullet Hits with FumeFX Part 2
14 - Creating Dust Using Effectors and Surface Emitters -Setting up Surface Emitters
15 - Creating Dust Using Effectors and Surface Emitters -Using Effectors to Emit Fluids
16 - Rendering with RGB Lighting and Passes in Arnold -Setting up Your Shot for Lighting
17 - Rendering with RGB Lighting and Passes in Arnold -Setting up RGB Lighting
18 - Rendering with RGB Lighting and Passes in Arnold -Setting up AOV Light Groups and Rendering Your Final Scene
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